About
14+ years across real-time 3D, GIS, and full-stack development — with the last two years centered on AI. I move between hands-on technical work and client-facing solutions consulting, which means I can connect what's technically possible with what actually matters to the business. That breadth is what sets me apart.
My core domain is real-time 3D and visual simulation — Unity-certified, working at the intersection of art, graphics engineering, and pipeline development. Beyond that I've shipped full-stack TypeScript systems solo: a production web/mobile app and a 75,000-line geospatial platform with an AI agent and real-time collaboration.
Today that curiosity lives in Viken KI, where I help organizations turn AI potential into daily practice — agentic workflows, context engineering, practical adoption rather than hype. What motivates me is the same thing it always has: creative problem-solving, teamwork, and making complex things clear.
Based in Ålesund, Norway.
Experience
Product Owner — Sandbox Essentials — OSC & Augment City
Jan 2025 — Dec 2025 · Ålesund, Norway
Owner of the Sandbox Essentials SaaS product — a digital-twin platform for smart cities and operations.
- Feature scoping and design, roadmap, and sprint prioritization
- User story capturing and competitive market analysis
- Bridging users, stakeholders, and the development team
- Technical lead on the NTNU Oceanlabs research project (1+ year)
Tech Lead — Geospatial & 3D — OSC & Augment City
Dec 2023 — Dec 2024 · Ålesund, Norway
Team lead for all GIS and 3D-related projects and product tasks on the digital-twin platform.
- Owner of SaaS product modules including the terrain system and 3D model importer
- Translated user requirements into full product features
- Won and delivered a UK government contract (ACE project)
Team Lead & Senior Project Engineer — 3D/GIS — Augment City
Jan 2022 — Dec 2023 · Ålesund, Norway
Led development of the digital-twin SaaS product with focus on GIS data management.
- Set up geodata pipelines using GDAL, QGIS, and FME
- Created automated optimization for a cloud-based 3D model importer
- Technical lead on the Hovinbyen research project (Oslo Municipality, PBE, OBOS)
3D Artist → VR/AR Developer — Earlier voyage
2011 — 2021 · Norway
A decade of 3D visualization and VR/AR — from film-quality technical visualization to real-time apps for offshore, maritime, and renewable energy.
- Led 3D film projects from concept to post-production (incl. Bjørvika / Oslo Opera House visualization)
- Built VR/AR applications for clients including Aker, Equinor, and Deme Group
Projects
15-Minute House Hero
2026 · Mobile app (Flutter) — Turns chores into a game
Solo-built cross-platform app that gamifies housework: 15-minute chore "sprints" earn XP, levels, streaks, and badges, with a Pro subscription tier and a shared Household mode. Flutter/Dart with Riverpod, a dual local/Supabase backend with row-level security on every table, RevenueCat subscriptions, and English/Norwegian localization — built solo in two weeks (227 commits) from first commit to App Store submission, via a spec-driven, TDD, AI-assisted workflow with Claude Code.
Built with: Flutter, Supabase, RevenueCat, Riverpod, Claude Code.
2025 · AI consultancy — Helping organizations adopt AI
My AI adoption consultancy — workshops, playbooks, and hands-on help getting teams from AI curiosity to daily AI practice. The site includes open playbooks for Claude Code and the AI adoption process.
Built with: AI Adoption, Context Engineering, Consulting.
2025 · Full-stack AI app — Task management that understands you
AI-powered task management with intelligent categorization, natural language processing, and behavioral learning. Node.js/Express backend, React/Next.js frontend, Flutter mobile app, with Google Gemini and Anthropic AI SDKs, voice transcription, and real-time sync via Socket.IO.
Built with: Node.js, React, Flutter, Anthropic AI, Socket.IO.
2020 — Present · SaaS platform — Digital twins for smart cities
OSC & Augment City's digital-twin SaaS platform: terrain systems, 3D model importers, and GIS data visualization for smart-city and operational use. I grew from 3D/GIS engineer to Tech Lead to Product Owner on this product.
Built with: GIS, Digital Twins, SaaS, Product Management.
2024 · AI × 3D — AI navigating a 3D world
Winner of best market-fit project at OSC. Used AI in Unity to navigate a 3D world — an early exploration of combining LLM-driven agents with real-time 3D graphics.
Built with: Unity, C#, AI, 3D Graphics.
2017 — 2021 · Industry XR — XR for the high seas
VR/AR applications for the offshore, maritime, and renewable energy sectors, built with international clients including Aker, Equinor, and Deme Group.
Built with: VR/AR, Unity, Mobile.
2013 — 2017 · 3D film — From concept to final frame
Led 3D film projects from concept to post-production across industries — including 3D tracking and visualization of the Bjørvika development at the Oslo Opera House.
Built with: 3ds Max, Animation, VFX.